The new context works, but I don't like that it excludes so much of The Sims' standard sandbox gameplay, like free construction and raising new generations of Sims. It's driven by one of the least challenging parts of Sims 3: quests, which usher your chosen hero Simsincluding a spy, a blacksmith, a priest and seven othersthrough a series of brain-dead simple objectives. It's both a strength and a failing that Medieval isn't a lazy re-skinning of The Sims 3. It's just that there wasn't much game to it. Set in a picturesque fantasy kingdom of kings, knights and wizards, Medieval told many a charming and off-the-wall humorous tale of its people and their lives. Once upon a time, there was a game called The Sims Medieval.
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